Divinity: Original Sin Announced
Miranda L Visser / May 29th, 2012 No Comments
The two heroes can even be played co-operatively with a friend with a unique feature to govern decision making and ensure everything remains “fair.” In a return to pen and paper gaming roots, conflicting decisions by players will be governed by a stat roll (Just hope your friend isn’t Gilderoy Lockhart whose charisma simply cannot be outdone).
Also returning to the game’s roots, Larian made the decision to move away from the third person view and back to an overhead view in very tabletop RPG manner. Top down gameplay signifies a return to the series’ roots from the most recent installment’s third person style. This move makes sense considering Original Sin is set to be a prequel to the first game in the franchise, ending directly where Divine Divinity began. This decision will no doubt be applauded in the gaming community considering more positive reception for earlier games in the series. Larian head Swen Vincke went so far as to tell PC Gamer that Original Sin is being released specifically to “address frustrations with Divine Divinity.”Co-op capability, class free customization, large party play, an interactive world and Larian promising “The depth of role playing where choices and consequences matter,” may bring flocks of RPG fans fresh from the end of Bioware’s most recent release, an interesting situation considering Larian and Bioware have had competition in the past. Divinity II even outsold Dragon Age in Russia.
For the first time in the history of the series, Divinity: Original Sin will be playable on not only PC, but Mac as well. Nothing has been said about console versions as was present with Divinity II on the Xbox 360.
Original Sin is due to be released in early 2013 alongside another spinoff to the series, Dragon Commander. Larian has also released a video showing gameplay and talking about the many features in the game, including the interactive environment and that lovely stat roll in action.