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Divinity: Original Sin Kickstarter Concludes

/ Apr 27th, 2013 2 Comments

Divinity: Original Sin
Divinity: Original Sin

Divinity: Original Sin

Exceeding the expectations of its developer, Larian Studios, the Kickstarter for the upcoming role-playing game (RPG) Divinity: Original Sin ended beyond its minimum goal of $400,000. Taking into account donations from sources other than the main Kickstarter page, donations for the RPG reached at least $1 million.

The amount was reached just hours before the Kickstarter officially ended.

All of the Kickstarter’s stretch goals were also reached due to the extraordinary amount of money being attained ensuring the game will be as complete as its developers intended it to be. The last stretch goal in particular will add schedules to the game’s many NPCs and monsters who will act accordingly based upon their personalities, the time of day and the weather.

Other goals reached mean the game will feature a fully orchestrated soundtrack by Kirill Pokrovsky, an expanded game world, companionable henchmen with their own unique traits and the ability to further define your character with special talents.

Backers to the project, depending upon how much they pledged, will be receiving their rewards in a few months or sooner. The latter will include those who contributed enough to work directly with the design team. These backers will help develop certain aspects of the game in addition to be given other rewards.

Divinity: Original Sin will be the latest game in the acclaimed Divinity RPG franchise that began with Divine Divinity in 2002. Original Sin will serve as a prequel to that game and its sequels Beyond Divinity and Divinity II. The game will be isometric featuring tactical turn-based combat. The game takes place in a dynamic non-linear fantasy world known as Rivellon, the main setting of all the games in the Divinity franchise. Players must search for a forbidden magic known as the Source in order to save the rulers of the land, the Council of Seven

The game will feature many distinct features including an expansive item combination system and an in-depth co-op mode. The game will place a heavy emphasis on your actions and choices you make during the game plus the consequences those decisions result in. How you play determines how the world treats you.

The game is expected for a release sometime in November and will be released for PC. Versions for Mac and Linux are planned for later releases sometime after the PC version is completed.

Jonathan Anson

Jonathan Anson

A resident of Southern California, Jonathan Anson has been a lover of games ever since his father brought home a Windows 95 computer where he was first introduced to his first games. He previously worked for The Gamer Studio before jumping ship to Gaming Illustrated where he can be found showcasing his other love: writing. He is also in the process of attempting to acquire an AA degree in Journalism from Saddleback College.

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  • http://twitter.com/dwelfusius Katrien Cornelis

    so wonderfull..these guys deserve it like no other..

    The passion,the creativity, the fanbase communication/interaction..their striving to make good,quality,deep and enticing storytelling RPGs with thought-through combat ..it’s just..It’s going to be awesome :)

  • http://www.facebook.com/stefan.groot Stefan Groot

    woos!

    This wil be da bomb!

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