Divinity: Original Sin Kickstarter Concludes
Jonathan Anson / Apr 27th, 2013 2 Comments
Exceeding the expectations of its developer, Larian Studios, the Kickstarter for the upcoming role-playing game (RPG) Divinity: Original Sin ended beyond its minimum goal of $400,000. Taking into account donations from sources other than the main Kickstarter page, donations for the RPG reached at least $1 million.
The amount was reached just hours before the Kickstarter officially ended.
All of the Kickstarter’s stretch goals were also reached due to the extraordinary amount of money being attained ensuring the game will be as complete as its developers intended it to be. The last stretch goal in particular will add schedules to the game’s many NPCs and monsters who will act accordingly based upon their personalities, the time of day and the weather.
Backers to the project, depending upon how much they pledged, will be receiving their rewards in a few months or sooner. The latter will include those who contributed enough to work directly with the design team. These backers will help develop certain aspects of the game in addition to be given other rewards.
Divinity: Original Sin will be the latest game in the acclaimed Divinity RPG franchise that began with Divine Divinity in 2002. Original Sin will serve as a prequel to that game and its sequels Beyond Divinity and Divinity II. The game will be isometric featuring tactical turn-based combat. The game takes place in a dynamic non-linear fantasy world known as Rivellon, the main setting of all the games in the Divinity franchise. Players must search for a forbidden magic known as the Source in order to save the rulers of the land, the Council of Seven
The game will feature many distinct features including an expansive item combination system and an in-depth co-op mode. The game will place a heavy emphasis on your actions and choices you make during the game plus the consequences those decisions result in. How you play determines how the world treats you.
The game is expected for a release sometime in November and will be released for PC. Versions for Mac and Linux are planned for later releases sometime after the PC version is completed.
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