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Diablo III Delayed to 2012 – Beta Report

/ Sep 29th, 2011 2 Comments

Diablo III

Diablo 3 - Delayed to 2012
Last week Blizzard Entertainment CEO Mike Morhaime posted that Blizzard management was making the call to delay Diablo III until “early 2012” much to the chagrin of fans of the game. Internally at Blizzard Entertainment, Morhaime stated that they were originally aiming for a late 2011 release, but felt the game wasn’t ready and needed more time to live up to Blizzard’s standards. As we all know, Blizzard Entertainment is famous within the game industry for not announcing release dates nor living up to promises for games – the line they always share is that “the game will be released when it’s done” – and that has worked just fine for them for nearly 20 years of game development.

After playing through the beta twice now, we at Gaming Illustrated applaud Blizzard’s move to delay the game because quite frankly we agree that it’s not close to being done. Although we typically gush about Blizzard Entertainment games, Diablo III’s beta had an altogether vanilla feel to it as compared to other times we’ve played through betas, such as most recently with World of WarCraft Cataclysm and StarCraft II. Diablo III frankly doesn’t quite live up to the hype at this point, so we’re hoping Mike Morhaime and the folks at Blizzard see what we’re seeing as well. In this article we’ll outline the things we hope to see improved in the next Beta build, or at least, built into the game by release.

Suggestion One: Improve the Graphics

Perhaps the biggest let-down so far are the graphics of Diablo III. While they aren’t bad by any stretch of the imagination, they certainly aren’t next-generation. We had the inside information that Diablo III’s specs would be right on par with StarCraft II and by goodness, they were right. Although we recognize that the Full Screen Anti-Aliasing is currently OFF and not able to be turned on at this point, the graphics just aren’t what they should be. Perhaps with the Anti-Aliasing we’ll see a big jump, obviously in the realm of the jaggedness of the characters. While there are some nice “wow” moments graphically, such as when some monsters spawn into the playing realm or backgrounds in certain areas, there’s just nothing that screams that what you are seeing is a step forward for PC gaming. There has to be more improvements, sharpness and special effects within the game. Diablo is a game that should put you on edge and it was rare for that to happen while playing through the entire beta. More “special effects” would certainly help and we’d like to see a lot better details on the monsters and NPCs in the game.

Suggestion Two: Make Act I (or all acts?) Longer

Diablo 3 - Delayed to 2012

Diablo 3 - Delayed to 2012

The part Act One we played through, purportedly the first third of the act, was extremely short. While we understand we are playing the first iteration of the beta for the game, this portion of Act One was definitely on the short side and could be played through (if you know what you are doing) within an hour. It’s unfortunate to think that if all acts are equal and Diablo III is only going to ship with four or five acts (rumors sometimes say seven), that this game might have a fairly short campaign. Doing the math on a four act game, if each act takes roughly an hour (yes, subsequent acts later on *should* take longer) we see that Four Acts multiplied by three hours each is twelve hours total. Frankly, we’re slightly worried that Blizzard is banking on the “replayability” factor for the game and short-changing the single player story mode and forcing the player to play through the same story two or three times (at higher modes of difficulty) to get the full experience, coupled with what looks like a lot of multiplayer modes.  We hope playing through the first time on Story Mode doesn’t take 5-10 hours … we’re hoping for a 20-30 hour experience at the very least. We don’t think it’s outside the realm of reason to expect something much bigger and grander than the previous edition of this series.

Suggestion Three: Make the Game Scarier

[Spoiler Alert] The entirety of Act One didn’t really impress in terms of being scary or horrifying you in any way … but the game did build nicely once you got on the mission to brave through the Cathedral and fight the Skeleton King. Getting through that level was a lot of fun and it was finally during a boss battle when we were thinking, finally this is feeling like a next generation Diablo game. We finally saw a nice variety of monsters, some of whom appeared out of nowhere. A lot of the fun of playing through the game is to be on edge and tense as you walk through various levels. Having a group of monsters jump out at you and attack is a lot of fun and something we expected a lot of in this beta but didn’t get. What we did see a lot of amounted to running into a gaggle of skeletons or risen dead walk around aimlessly waiting for you to attack – which amounted to no fun at all. Unfortunately, we just didn’t see much of what was really fun in Act One as it stands right now. There was a nice build up to the battle with the final boss of this portion of Act One, but there should have been more of that earlier on. We really think that there should be a big splash in terms of a grandiose battle early on.

Suggestion Four: Make the Game Harder

We fully understand that this is a Beta edition set on Normal mode and like many of you out there, we played through Diablo II countless times and “Normal” mode is pretty much meant to be the starter area. That said, Normal mode really felt like Easy/Noob mode and for anyone that has played Diablo in the past, you’ll shoot through the entire beta section of Act One without even really needing more than one or two health potions. We think that the game isn’t balanced yet for Normal mode since we never ran out of mana at any point in the game or found any mana wells or potions. But on the surface playing through now, the game was super easy to play through on Normal mode.

Suggestion Five: Customizable Characters

As it stands now, your character will level up and have their stats augmented automatically. This takes away from the customizable aspect of other Diablo games of years past. It feels more like WoW does now where you just level up and that’s the end of it, which isn’t really something we hope to see in Diablo. Also you can’t really alter the look, voice, or pretty much anything involving your character outside of the spells or abilities used in your slots. While it looks like there are some “professions” that you can learn (blacksmithing?) we haven’t seen enough to really make us feel attached to characters we create and play with. Some of the one-liners were pretty good though, so we’re hoping for more inclusion of banter.

Overall Assessment

While we have focused on some of Diablo III’s opportunities to improve, there is a heck of a lot to like in the game. There were some good “Oh it is ON!” moments which gives us hope this is all going to be tied together really nicely. There are some good elements and so far we like most (but not all) of the character classes. The point here was to agree with Blizzard’s assessment that the game isn’t ready to ship now as it is and to help give gamers a much more tangible reason as to why since Blizzard Entertainment CEO Mike Morhaime didn’t go into full detail. As weeks go by we’ll still continue to chime in with beta impressions and gameplay videos. However, we just can’t help but think that what we were playing lacked that “Wow Factor” we’re used to from Blizzard titles, basically, it’s a beefed up Diablo II with some WoW elements built in. We’re hoping that future iterations of beta releases give us a lot more.

Sean W. Gibson

Sean W. Gibson

Founder, Featured Contributor at Gaming Illustrated
Sean Gibson has been the owner and Executive Editor of Gaming Illustrated for over eleven years. His roles include acting as CEO and President of Gaming Illustrated, LLC and also includes being a reviewer, previewer and interviewer. Sean's opinions on this site do not reflect those of his full-time employer.
Sean W. Gibson
Sean W. Gibson

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  • Richard Trinder

    I really dont know were to start with this article, its so ill informed its un-true. Basically making comparisons with d2 and obviously dont remmeber or dont play d2 and remember how long things took, or how hard they are. etc.

    also, its not a demo, its a beta.

  • As I understand it, the Beta does not cover the entirety of Act 1. In fact, if I recall correctly it covers roughly the first third of Act 1’s content at most. If the fight to the Skeleton King takes between 1 – 2 hours, then we can guesstimate that the entirety of the first Act upon release will contain almost five hours worth of content to blitz through. If there are four Acts, then the game could very reasonably be assumed to have around 20 hours worth of gameplay for a full run through on normal difficulty. However I tend to expect that the actual layout of the Acts will differ more in this game than in D2, and may not necessarily include quite the same linear progression throughout the whole game. For all we know, Act III could open up new quests in the previous territories from Acts I and II. We just don’t have enough info at the moment to speculate with any real accuracy.

    In regards to the Graphics, I would be highly surprised if what we’re seeing in the Beta was the intended level of quality for the release. In fact, I’m pretty sure full version they have right now would probably produce much higher quality graphics if those features were unlocked. However, with this being the Beta, the focus and intent is meant to be on testing out the content, gameplay, skill balancing, bugs/glitches, etc… The graphics have been intentionally turned to their lower/lowest settings to help ensure that everyone’s computers are running as well as they can so that the emphasis can be on working out any kinks in the aforementioned content. It is entirely possible though that once those concerns have been addressed, that Blizzard will push through a Beta patch that unlocks the higher graphics settings, and they can start allowing folks to push the limits of their computers.

    The difficulty of the game I imagine will get adjusted several times. As in many of the Public Test games of WoW, we’ve often seen dramatic changes in the difficulty of defeating monsters as the developers balance the fights. The Easy aspect of the Beta currently might even be intentional to help ensure play-throughs could first focus on obvious game bugs and glitches. Within a month it’s possible we’ll see notably different changes in the difficulty of the monsters as the developers move the focus on balancing character skills. This isn’t so much something that needs to be done, but rather something that was likely planned from the start of the Beta.

    Customizable characters are unlikely to happen, at least in terms of stats. Blizzard was straightforward on how fixed stat progression was a core element of the design of this game. But anything could happen over the next few months.

    But at least on a slightly parallel note, we’ll at least be able to customize the colors of our character’s clothes. God I wish we had that feature in WoW too.

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