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Democracy 3: Social Engineering (PC) Review

/ Feb 26th, 2014 No Comments

For players who enjoyed the political micromanaging goodness of Democracy 3 comes this piece of DLC from Positech Games. Democracy 3: Social Engineering adds new situations and ways in which to manage the day-to-day problems faced in running a country. While Democracy 3 ultimately appeals to a very specific type of gamer, the content found in this DLC further weighs the scales towards being a far more approachable game.

Story

With new content comes new challenges. Players expecting a particular voting party to rise up against a policy change on a hot-button topic like abortion can easily find themselves sideswiped by something entirely unnoticed. Democracy 3: Social Engineering creates more opportunity for those type of experiences by adding new elements that can affect the player-controlled leader’s stint in office.
 

Mo' choices, mo' problems.

Mo’ choices, mo’ problems.

Democracy 3 at its core is a “sim” game in which players must attempt the most challenging task on the planet – running a country. Social Engineering adds such features as “allowing single parents to adopt,” which can drastically turn the course a country is headed. Coupled with promoting “parenting courses,” players could have a government which caters more to families should they so choose. New game mechanics mean a more rich and rewarding story to a game already solidly owning the category of government simulator.

Gameplay

A lot of what can be said regarding the story enhancements brought on by Democracy 3: Social Engineering can be repeated for the gameplay enhancements. Simply put, more options means a better overall gameplay experience. With more problems that can arise, Democracy 3 becomes that much less predictable and much more like a real country.
 

To farm, or not to farm? Their fate is in the player's "able" hands.

To farm, or not to farm? Their fate is in the player’s “able” hands.

More modern options such as arresting or employing hackers gives the game a more current vibe, which in turn makes it a lot more fun to play. Simulators that get dated quickly typically die quickly. As advertised, the list of new Dilemmas and Policies creates a much more subtle influence on gameplay. While running a country entails a lot of big decisions, it’s nice to also have control over the little ones. Players can even control things as seemingly mundane as managing the tourism ad campaign to ensure your country remains a must-see destination and ensuring a higher GDP. Democracy 3: Social Engineering shows that a big splash can be just as devastating as a lot of well-placed ripples.

Overall

Players who enjoyed Democracy 3 will like enjoy the Social Engineering DLC. If on the fence regarding the game, the new DLC is definitely a step in the right direction for convincing the middle-of-the-road crowd to purchase the game.

While there is still a lot that can be implemented into Democracy 3 to help create a more realistic sim, the DLC narrows the gap between game and simulator in an amazing way. Democracy 3: Social Engineering doesn’t shake up the original game, but does what great DLC should do – add on and help mutate the game into something greater. Once again, Positech Games has earned the vote of confidence with Democracy 3: Social Engineering.

  

Greg Johnson

Greg Johnson

Associate Editor at Gaming Illustrated
Greg is a Nintendo fanboy who would cry if they ever went third party. He writes news, previews and reviews at Gaming Illustrated.
Greg Johnson

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DEMOCRACY 3: SOCIAL ENGINEERING (PC) REVIEW

Gaming Illustrated RATING

Overall85%

Gameplay8

While the new mechanics are a lot of fun, ultimately it's more or less the same game, but with some new toys to play with. A great effort by Positech Games, but nothing "new" is added to the mix.

Story9

The DLC adds a lot of great little details, which make the act of running a country come to life in new and exciting ways. The simulated country feels more real and allowing the player more control only enhances the outcomes of choices made in the game.

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