Deadfall Adventures (PC) Review
Mark Adams / Nov 14th, 2013 No Comments
Deadfall Adventures then is an action adventure first-person game with puzzle and shooting elements for the PC. There’s nothing quite like a great adventure game, games such as the re-booted Tomb Raider and the Uncharted Series have brought the genre to a new level, and expectations for games of a similar ilk are not set very high. Deadfall Adventures by Nordic Games is a game that takes a lot from these games, however does it from a first-person perspective. It feels as though players are playing one of the aforementioned games, however it looks like players are playing a Call Of Duty game. It’s an exciting mix, and it makes for a great experience, and an experience that feels fresh yet familiar.
Story and Gameplay
Players take on the roll of James Lee Quatermain, an adventurer who tries to be everything Nathan Drake is from the Uncharted games, but fails miserably. He uses witty banter with his accomplices (namely Jennifer Goodwin, a US Agent and former colleague) and enemies (namely a bunch of Nazis). The dialgoue aims to be humorous, but really comes off as lacking and hardly inspired. The journey takes the player to Egyptian temples where they have to find the ancient artifacts, The Heart Of Atlantis. As the game progresses they’ll visit new lands such as the icy depths of the Arctic through to the steaming jungles of the Guatemala. Along the journey, Quatermain will face enemies such as other humans, mummy’s and all kinds of super-natural creatures. Deadfall Adventures is easily compared to a B-Movie, everything has its place ready for a big blockbuster, however, nothing feels as if it’s brand new or polished. The story is average at best, it’s hard to love the characters as they simply have no charisma to draw you into the story.
Armed with a variety of weapons from a pistol with unlimited ammunition, machine guns, shotguns, dynamite and much more, Quartermain must shoot and kill his way through numerous puzzles set about in his path. Puzzles range from the very simple where you have to place a single object into a stone or lock, to the more challenging such as arranging mirrors or symbols in certain orders. Quartermain has his trusty notebook by his side which helps by giving clues as to how each puzzle is done. On the easier levels, objects that cannot be touched or need to be moved will be highlighted on-screen while the notebook is out, making the job of solving the puzzles a little easier. The shooting aspects of the game are just fine, the combination of mouse and keyboard makes it easy to enjoy a good shoot-out with the latest enemies you come across, and using the weapons that you find along the way is good fun.
[adsense250itp]Deadfall Adventures is a nice looking game. It can be played on average laptops or PCs very easily. For this review, it was played at very-high detail on most settings, and high detail on others with anti-aliasing set to 2x. Set pieces and background scenes all look very nice and realistic. Colors are vibrant and used to great effect, and the 1930s theme of the game is kept throughout the gameplay with nicely rendered weapons and vehicles. However, the character models are a real let-down when compared to other games of this genre. Limbs tend to look rather abnormal when arms and legs are bending, faces have very little animation or facial expressions and the eyes of the characters you meet have no life in them what-so-ever. Character models can also walk into background graphics, taking you out of the experience, however it’s not all bad as there are some redeeming factors to the graphics. Explosions and lighting effects are well done, as are fire effects and various particle effects. Just like the story, the entire experience of graphics to tell the story is of B-Movie quality, but when things are done well, it looks very nice.
The game has some big production tunes, and they all fit nicely with the 1930s theme. There is nothing here on the scale of some of the latest blockbusters, but it’s adequate and gives the player the sense of a time and place that it tries to replicate. Sound effects are done well, with weapons and explosions sounding good. However speech within the game is quite atrocious. The characters all have quite large speaking parts, with a mixture of various languages all represented in English (such as Germans talking with German accents etc). Quartermain’s voice acting is bearable but has some really bad dialogue, while Goodwin’s English accent is pretty awful and other characters using less expression in their voices than one would ever think possible. It’s as if the character-voice actors used to make the voices just read off scripts, it’s poor… really poor.
Deadfall Adventures is not an inherently bad game, just think of it as an average game trying break through the confides of some badly realized set-pieces. It tries hard to be an Indiana Jones, Lara Croft and Nathan Drake-esque piece of gaming, but comes across more as an aging Jewel In The Nile B-Movie that misses out because it just doesn’t have the production values. If you take comparisons out of the equation, Deadfall Adventures gives the player a good challenge, with plenty to explore and plenty of upgrades available through finding treasures.
Deadfall Adventures is a full-priced game, and it does offer a lot of gameplay. Although not the best game in the World released, Deadfall Adventures will please fans of adventure games, and fans of the works of H.R.Haggard. There’s plenty of adventuring, a nice mixture of puzzles and some shooting, plus a great variety of enemies to keep away from, all wrapped up in a coating of mediocrity that might just improve with future updates.
tags: Deadfall Adventures , nordic games , pc , review , steam