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Dead Space 3: 5 Desirable Co-op Elements

/ Jan 18th, 2013 No Comments

Dead Space 3
Dead Space 3

Dead Space 3

The Dead Space 3 release date of Feb. 5 is fast approaching. Fans of the survival horror series have been anxiously awaiting its arrival, eager to begin dismembering the persistent necromorph threat.

Visceral Games first introduced the critically popular series in 2008 with the intention of terrifying gamers and earning a reputation in the horror genre. Dead Space was widely successful and became a respected name synonymous with gore, despair, and unparalleled fear.

But Dead Space 3 will be quite unlike its predecessors. It was announced during E3 2012 that the campaign mode would include a drop-in/drop-out co-op mode. Instead of navigating the haunting, unknown void alone, Isaac Clarke can now battle alongside Earthgov Sergeant John Carver. Considering Visceral’s proven brilliance in the previous two installments it may seem foolish to question the co-op addition. However, here are five elements the co-op should have to be a hit with new and old fans.

Fear

Instead of fearing Dead Space itself, gamers may fear what co-op will do. Is it possible the inclusion of co-op in Dead Space 3 could hinder the feelings of dread and despondency fans play for? One could argue the series’ success comes from its fear factor. Previous games horrified and paralyzed gamers, challenging their courage and judgement in times of intense terror. The adrenaline rush in these games is monstrously high and it takes a fierce player to persevere with Clarke. Feelings of isolation, unwanted independence, and uncertainty heightened the players’ fear, often resulting in long game pauses and personal pep-talks. But now gamers can sit side-by-side and strategize locally or play online. The feeling of seclusion and self-reliance could be seriously severed. Chatting with buddies while burning off necromorph limbs doesn’t seem as powerful an experience as doing it alone. In order to keep the fear inevitable and real Visceral will need to create an atmosphere that unnerves both players. Players must struggle, doubting their abilities while creating stress and uncertainty. The environment has to threaten both players to the point they do not trust each other nor themselves. The aesthetics of the game need to be macabre, indescribable, and dark. Visceral must develop a world so horrific the players cannot draw strength from either themselves or each other. Although the buddy is with the gamer, the gamer still feels isolated in a time of survival.

Competition

What good is co-op without a little rivalry? Although co-op means cooperation, players should still be able to talk stats. Statistics could include who killed the most necromorphs, who saved the other player more, who had to share more resources, who did more damage to bosses, etc. Competition between players adds incentive to play co-op and sprinkles a little disgruntle among the gamers. Disgruntle adds to anxiety, anxiety adds to fear, and viola! Visceral Games has a good balance of support and suspicion in a suspenseful co-op.

Realism

Although Dead Space 3 is a sci-fi fantasy, the co-op should still offer real threats and demand brainpower. Players should have to strategize together under intense and relaxed moments. Solving puzzles should be more difficult in co-op than single player. There should be more necromorphs, challenging both players to stay alive instead of encouraging one player to simply act as a supplement for the other. Resources should not double in co-op but remain the same as in single player. Players should be forced to work together sharing ammo and health. With restricted resources, players will be encouraged to strategize more. This will also challenge co-op relationships. Does Isaac really only have two health packs like he says? Carver says he only has a little flamethrower fuel left, but he previously lied about the shotgun ammo. What if instead of simply dying or being dismembered, dead players became necromorphs and attacked their partners? If Visceral is going to create co-op they should create one that demands true cooperation. Realism will keep the game scary and unpredictable.

Rewards

Dead Space 3

Dead Space 3

Visceral has already announced that co-op mode will reward players with new dialogue, cut scenes, story elements, and collectibles. It’s expected that trophies/achievements will be rewarded for those wading the co-op waters. Perhaps a few “Easter eggs” referencing other horror media involving cooperation (for example John Carpenter’s The Thing). Unique weapons, armor, or anything that distinguishes co-op achievements are a nice pat on the back for players and an incentive for the lone-wolf gamer.

Exploration

While one player spends 20 minutes at the weapons bench reallocating nodes on their plasma cutter, the other player should be free to explore. This seems likely since the co-op mode is drop-in/drop-out. Players should be allowed to explore on their own when bored or irritated with their friend. Gamers should struggle not to lose each other in fierce battles or be separated in labyrinthine buildings. Allowing players to explore with or without each other adds to the difficulty and fear. Perhaps one player stumbles into a room only to realize he is being stalked by an unknown danger with their partner floors below. Perhaps one player never leaves the other’s side, dependent on him for survival until they are separated by necromorphs. Unpredictability will keep co-op scary and give players the freedom to drift will create an air of uncertainty.

It’s unlikely Dead Space 3 won’t offer all, if not some, of these elements. The co-op mode’s biggest challenge may be keeping the game intense and terrifying. But perhaps this concern of co-op being unable to coexist with fear is silly. Perhaps fans look forward to co-op and are relieved to have a friend there to stymie the fright. It may be the case that Visceral does such an outstanding job in developing an atmosphere uninhabitable for comfort that co-op or no co-op, the game will be grisly all the same. If the other elements are included and excel, Dead Space 3 is sure to be a success.

Rachel Gray

Rachel Gray

Content Specialist at Gaming Illustrated
Rachel is a game aficionada who lives with her tuxedo cat, Ernest. Some of her favorite things include bears, Chik-fil-a chick-n-minis, White Russians, and Silent Hill 2. When jogging, Rachel attaches her mp3 arm attachment to her wrist and pretends it is a Pip-Boy.
Rachel Gray
Rachel Gray

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