Dead Island: Riptide Preview
Travis Shuman / Mar 25th, 2013 No Comments
The zombie genre is a part of the gaming industry that is starting to feel overdone and quickly becoming redundant. Deep Silver and developer Techland seem to think otherwise as the sequel to their uniquely tropical zombie survival game, Dead Island, is set to release next month.
Dead Island: Riptide has been one of most anticipated games of 2013. There’s been a lot of debate as to what exactly Dead Island: Riptide will be. As it will be released in relatively quick succession to the original, it was naturally assumed to be a direct sequel. However, the game’s creative director, Sebastian Reichert, has made it very clear, after a long debate of sequels and prequels, that Riptide has been created as more of a spin-off than anything else. Even though it takes place directly after the events of Dead Island, Deep Silver classifying Dead Island: Riptide as a spin-off of the original.
[adsense250itp]The game follows the same mechanics established in the first Dead Island and adds some much needed upgrades, some of which are somewhat minor. Upgrades range from increased damage thresholds for weapons before they break to guns that pack more of a realistic punch. Dead Island: Riptide also adds a completely new character to the game’s playable roster. Players can also enjoy a completely new multiplayer game mode that brings Dead Island: Riptide up to par with other current-generation games. In addition, there is a completely new proficiency system that will reward players with stronger weapon stats for the specific weapon types they use most often.
Dead Island: Riptide adds Horde Mode to the franchise’s multiplayer repertoire The newly introduced multiplayer game mode will pit players into brutal combat against waves of enemies. Much like the version of the mode found in other games, Horde Mode will allow players to work together to hold a location against various forms of zombie enemies. Enemy deaths will then reward players with currency, which they can then spend on defensive aids such as turrets, fences and landmines.
Familiar names Logan, Purna, Xian Mei and Sam B will all be returning for the second installment of the franchise. While all four members of the original Dead Island will remain as the protagonists of the spin-off, a new playable survivor will be making his debut in Dead Island: Riptide. The new character, John Morgan, is described as a martial arts expert who fell into a menial job as a chef aboard a Navy ship. Despite his job status, Morgan seems to be more prepared for the apocalypse than anyone else.
Dead Island: Riptide will be washing players ashore on a new island called Palanai, where weather–mostly rain–will play a large part in adding extra scares. Rain can cause blinding storms that can hit at a moment’s notice and the flash floods will act as obstacles through otherwise linear paths. While Papa New Guinea’s beautiful tropical surroundings will still provide the same innocent environment on the outside, Reichert has confirmed the story is taking a darker turn with the spin-off. This says a lot about Dead Island: Riptide considering how dark some of the less obvious tones of the first game were.
With Dead Island: Riptide closely following the events of the first Dead Island, save file importing will be a readily available aspect of the spin-off. Players will be able to import their previously saved files from the original game to the sequel. Following in the same vein of previous series such as Mass Effect, Deep Silver is hoping to fuse the two games together to make Riptide feel almost like an expansion that continues to build on the franchise.
Dead Island: Riptide is set to release April 23 on Xbox 360, PlayStation 3 and PC for the special low price of $49.99.
tags: dead island , dead island riptide , deep silver , preview , techland