Can Ninja Gaiden 3: Razor’s Edge Redeem the Stalling Series?
Sal Thomas / Nov 14th, 2012 1 Comment
The Wii U is literally days away. And with its release on Nov. 18, Nintendo will usher in a new console generation. Inevitably, the release of a new console always brings the remake or revamp of an older game but with new features meant to take advantage of the new console. Ninja Gaiden 3 is the newest victim with its remake Ninja Gaiden 3: Razor’s Edge.
When Ninja Gaiden 3 was released earlier this year for the PlayStation 3 and Xbox 360, it was almost universally panned by critics. A shallow story, repetitive gameplay, and a myriad of technical issues tarnished the experience that gamers had with the previous two entries in the series. Team Ninja and Nintendo hope to rectify some of those mistakes with the release of Razor’s Edge. One of the primary new features is the inclusion of Ayane as a playable character. In the original version she only appeared briefly but now has her own set of exclusive story chapters, weapon sets, and Ninpo attacks. This an exciting feature for gamers who love to play as female heroines that aren’t afraid to get bloody and decapitate a few people. If playing as Ayane isn’t enough, additional playable characters will be released as free DLC after the launch of the game.
[adsense250itp]Fans of Ninja Gaiden will be glad to hear that the Wii U version includes three new weapons instead of the meager amount of the original. The sword, claws, scythe, dual katana, staff, and Kusari-Gama are the tools of death this time around. Additionally, the amount of Ninpo has been increased from one to three. If that wasn’t already enough, a progression system has been put into the game. Karma points are earned during the game and players can use those points to upgrade weapons and Ninpo, learn moves, increase HP, and unlock costumes. This feature alone looks to add some much needed depth to the original Ninja Gaiden 3.
The Wii U version will also include the ability to play as either Ryu or Ayane in co-op mode. For those who want more than just the campaign, Ninja Gaiden 3: Razor’s Edge will incorporate “Test of Valor” battle areas. These areas are hidden in each chapter and when found, players will be transported there to fight waves of enemies and classic Ninja Gaiden bosses with new moves.
Another feature to look forward to is how Razor’s Edge will take advantage of the Wii U’s GamePad. By using the GamePad, players can swiftly change weapons or Ninpo attacks. The additional screen can also be used as a reference for the button inputs needed for all the combo attacks in the game. It isn’t much but it will be interesting to see if the motion tracking in this game is updated from the previous releases.
One thing to keep in mind is that Razor’s Edge is being published by Nintendo themselves (with the help of Tecmo Koei). Nintendo has always been known as the more kid-friendly publisher. Will publishing such a well known hack-and-slash game help Nintendo gain back favor with the hardcore gaming crowd? Will the Wii U version be the Ninja Gaiden 3 gamers should have gotten and the refresh the franchise needs? Or will this just be the same game that most people didn’t care for but with some new bells and whistles to try and cover up for its bad past reception? While the new Wii U exclusive features have some appeal, it remains to be seen if they will be enough to warrant buying the same game again but for a different console.
Be sure to check back to Gaming Illustrated for all the latest Wii U news and previews.
tags: ninja gaiden , ninja gaiden 3 , nintendo , team ninja , tecmo koei , Wii , wii-u