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Camelot Unchained Kickstarter Surpasses Goal

/ May 3rd, 2013 No Comments

Camelot Unchained
Camelot Unchained

Camelot Unchained

The Kickstarter for the upcoming game Camelot Unchained from City State Entertainment ended successfully.

The Kickstarter reached its target goal of $2 million only 19 hours before it ended. Additional pledges also resulted in the game achieving two of its three intended stretch goals.

Furthermore, the project will receive an additional $3 million from Mark Jacobs, founder and CEO of City State Entertainment, as well as other investors in the project.

[adsense250itp]Jacobs gave his utmost thanks to the community for their donations to the project in a press release issued shortly after the Kickstarter’s success.

“The last 30 days [the total number of days the Kickstarter accepted donations] have been an incredible journey,” Jacobs said. “We believed there’s an audience for a highly focused game like ours, which has now been proven. What we didn’t expect was how our community would come together so quickly and avidly.”

Depending on how much they pledged and their selected rewards, backers of the project can expect to receive their rewards upon the game’s release. Those who pledged enough to take part in helping the game’s development by play testing the beta will be sent invites before the game’s final release.

Camelot Unchained is a massively multiplayer online role-playing game (MMORPG) set in a post-apocalyptic medieval world leveled by a strange phenomenon known as VeilStorms. Players will fight for total supremacy in a large fantasy world with one of three factions in a land where an infestation causes horrific creatures to run rampant. In addition to fighting other players, gamers must fight against the monsters.

The game will feature extensive realm vs. realm gameplay, an advanced player-driven economy and an extensive cell-based construction system enabling players to create their own structures. It will all be powered with an original engine designed by City State Entertainment, which has been optimized for large-scale combat. A tech demo of the engine showed that it ran “200 to 400 frames per second while showing 1,000 characters, each individually rendered at approximately 12,000 polygons without using level of detail, plus smoke and other particle effects.”

Pledges for the Kickstarter are still being accepted through PayPal until further notice. The final game is scheduled for a release sometime in December 2015 for PC.

Jonathan Anson

Jonathan Anson

A resident of Southern California, Jonathan Anson has been a lover of games ever since his father brought home a Windows 95 computer where he was first introduced to his first games. He previously worked for The Gamer Studio before jumping ship to Gaming Illustrated where he can be found showcasing his other love: writing. He is also in the process of attempting to acquire an AA degree in Journalism from Saddleback College.

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