trending / - - - - - - - - -

trending / playstation 4 - ni no kuni - halo - wii u - bungie interview - ces top picks - radeon hd 7850 - woods pga tour

Call of Duty: Ghosts E3 Impressions

/ Jun 24th, 2013 No Comments


[adsense250itp]Whether you are burned out on the Call of Duty formula or not, another year has passed and another game is on the way. Perhaps the biggest change to happen since its inception, the game is moving to a new engine capable of some impressive visuals and audio effects that will truly change how the game is played. When the first footage of Call of Duty: Ghosts was shown at the Xbox One reveal in May, the Internet latched on to the canine combatants along with more multiplayer customization. At E3, the team showed off some of the single-player campaign and a demonstration of the new engine powering it.

The engine boosts the polygon counts, lighting effects and audio without compromising the signature sixty frames per second. The engine has real time tessellation, adding more polygons to shapes as the camera approaches, smoothing out edges and shaders. Lighting seemed to be the heaviest emphasis, as moving from dark-to-light or light-to-dark areas distorts the image until the character’s “eyes” have time to adjust, similar to what happens to the human eye in the same situation. Given how light and dark areas played in previous Call of Duty multiplayer matches, if the same feature is implemented into multiplayer, utilizing these transitions could prove strategically beneficial and allow players to hide in plain sight.

Underwater environments look beautiful

Underwater environments look beautiful

A new audio simulation engine allows for sound waves to be simulated and bounce off or absorb into certain materials, again adding to the realism of how a battlefield actually sounds. A gunshot has a sharp snap indoors, while it has a long trail and echoes outdoors. There were no words on how this would affect the audio cues that are so vital in multiplayer gameplay, but it would be expected to make quite a difference while trying to locate footsteps in hallways and alleys, as they could reverberate several times before reaching another player.

The dog, Riley, can be controlled during single player through the use of a vibrating collar and remote camera. All of the technology used in game is actually deployed in the field and was modeled after a service dog for the U.S. Navy SEALs. Riley can stalk enemy soldiers to keep risk to a minimum, or he can dive through windows to clear a room that needs to be breached. Infinity Ward has said that dogs will be a part in multiplayer, but the extent of their role as either a support or a killstreak reward, or whether players can assume direct control over them remains to be seen. Whatever the case may be, dogs have added some excitement to Ghosts.

Stealthily infiltrating an office building

Stealthily infiltrate an office building

The gameplay shown focused more on stealth, which is not a new thing for Call of Duty. Since “All Guillied Up” stunned us during the presentation for Call of Duty 4: Modern Warfare, both Treyarch and Infinity Ward have been implementing slower stealth sections as low points in their shooter roller coaster. These moments always seem to be shown off for the public, either as a change of pace from what people expect to see from Call of Duty or, like in the underwater sections of Modern Warfare 3 and now Ghosts, a very easy way to show the lighting tech along with tons of color and foliage. Either above or below the water’s surface, these stealth moments are few and far between in past titles. With the amount shown at E3, there must be much more included in Ghosts.

Activision is not finished showing this year’s golden goose. There will be plenty more in the coming months, including much more details on the all-important multiplayer modes. Call of Duty: Ghosts is set for release on Nov. 5 for PC, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One.


Chance Asue

Chance Asue

Associate Editor & Multimedia Specialist at Gaming Illustrated
Chance Asue is a self-taught computer builder and hardware junkie. His favorite game franchises include Pokemon, Metal Gear Solid and Final Fantasy. He is Gaming Illustrated's Multimedia Specialist and reviews the latest hardware tech.
Chance Asue

tags: , , , , , , , , ,

Related Posts


Koei Tecmo Details Future Nioh DLC and Updates

Feb 20th, 2017No Comments

Rise & Shine review

Rise & Shine Review: Bullet, Hell

Feb 15th, 2017No Comments


E3 Will Be Open to the Public

Feb 8th, 2017No Comments

Tom Clancy's Ghost Recon Wildlands

Going Wild in Ghost Recon Wildlands’ Massive Sandbox of Co-op Chaos

Jan 25th, 2017No Comments

Top Articles

My Arcade Gamepad Classic Review Feb 21st, 2017 at 8:00

Rise & Shine Review: Bullet, Hell Feb 15th, 2017 at 12:00

Tower Defense Generals Review Feb 6th, 2017 at 12:00

FIFA 17 Review: The Journey Forward Feb 3rd, 2017 at 12:00

Toby: The Secret Mine Review: Outside of Limbo Jan 27th, 2017 at 10:30

Yakuza 0 Review: Sub-Prime Gangsters Jan 25th, 2017 at 10:00

Defense Zone 3 HD Review Jan 17th, 2017 at 10:00

Orconoid Review Jan 2nd, 2017 at 10:00

Batman: The Telltale Series Episode 5 – City of Light Review Dec 20th, 2016 at 11:00

Portal Router Review: The Future of WiFi Dec 16th, 2016 at 12:30

bestjett buyeww 1258478200 link

besttrew buyhfgh 1258478200 link

bestavbe buydfgss 1258478200 link

bestjett buyeww 4761854672 link

besttrew buyhfgh 4761854672 link

bestavbe buydfgss 4761854672 link

bestjett buyeww 6622565021 link

besttrew buyhfgh 6622565021 link

bestavbe buydfgss 6622565021 link

bestjett buyeww 2070509186 link

besttrew buyhfgh 2070509186 link

bestavbe buydfgss 2070509186 link

bestjett buyeww 2625078935 link

besttrew buyhfgh 2625078935 link

bestavbe buydfgss 2625078935 link