Call of Duty: Ghosts Multiplayer
Sean Dhaliwal / Aug 27th, 2013 No Comments
[adsense250itp]Call of Duty: Ghosts multiplayer was revealed a few weeks ago at an event in Los Angeles. Multiplayer has always been a hallmark of the Call of Duty series. Call of Duty 4: Modern Warfare revolutionized the multiplayer field and set the bar for the way things were going to be done from there on. This November, Infinity Ward is going to be unleashing their latest installment in the series, Call of Duty: Ghosts. On August 14, Infinity Ward’s Mark Rubin presented the vision for Call of Duty: Ghosts multiplayer that is coming to the market. It is a safe bet to say that many fans are going to skip the campaign entirely and head straight to the arena with multiplayer.
What players will notice right off the bat is that Infinity Ward is putting emphasis on character customization. The traditional create-a-class system of the old Call of Duty games is gone. In the new Call of Duty: Ghosts multiplayer, players do not simply select a weapon and a few perks to create their class. Players begin by actually creating their soldier’s avatar. The options include picking the character’s head, headgear, body type, body armor, and even the gender. Yes, the fairer sex will finally get their proper representation. For the first time ever, players will finally be able to join in the fight as their own soldier, not a pre-rendered avatar. Players can create up to 10 customized soldiers, called a squad.
Call of Duty: Ghosts is taking a page from Black Ops 2’s playbook and introducing a perk system that is similar to the latter’s “Pick 10” system. In Black Ops 2, players were given ten points to do whatever they wanted with their class. A player could create a class where he can have only two active perks but fully attached primary and secondary weapons. Call of Duty: Ghosts is doing something similar in that each perk has points allocated to it. “Every Perk has a set point value from 1 to 5, and you have 8 points to use how you want. So for example: I could choose 4 Perks, each valued at 2, or 8 Perks, each valued at 1. I could also choose to get rid of my Secondary and my Equipment and get up to 11 Perks,” Mark Rubin explained. What is understood so far is that players have 8 points to spend on perks. Each perk has 5 levels. Therefore, a player can have a class where the soldier has 8 perks but all at the first level. Alternatively, a class can have a soldier with 3 perks with any combination of levels in them.
Of course, no Call of Duty multiplayer would be complete without the killstreaks. During the big reveal on August 14, Mark Rubin stated that 20 new killstreaks have been added for Call of Duty: Ghosts multiplayer. The one that mostly everybody is excited about is the K-9 Guard Dog. This is a reward given to players after they make 5 kills. The Guard Dog will play the Robin to the player’s Batman. When an enemy is near, the dog will growl to warn you. When an enemy is in sight, the hound will actually go forth and maul them to death. The Guard Dog is a perk that should make any player feel like they have a best friend on the field with them.
Call of Duty: Ghosts will also be revamping the way players approach maps. The maps are another integral aspect of multiplayer, not just in Call of Duty but across the board in the FPS genre. Sometimes, the quality of multiplayer maps can make or break a game. Infinity Ward is aware of the importance of getting the maps right and they have a solid track record of putting out great maps like Call of Duty 4’s map “Vacant”. In past games, maps were always static and not very interactive. The only points of interaction would be cars or barrels that players could shoot in order to make them explode. In Call of Duty: Ghosts multiplayer, the maps will be much more interactive. Judging by the footage shown at the reveal event, the maps feel more akin to something out of the Battlefield series. This is a great development because now players will be able to actively manipulate the environment. For example, if an enemy is taking cover behind a wall, the player could use explosives to destroy that wall, and by extension, the enemy using it for cover. Destructive environments are always a plus and it is good to see Infinity Ward upping the ante with their new maps.
Things are shaping up nicely for Call of Duty: Ghosts. The Call of Duty: Ghosts multiplayer reveal has answered a lot of fan questions but there is no doubt much more yet to be revealed. Be sure to keep an eye out for the game as it launches November 5 (for first hand impressions, check out Alexandra Mangen’s Call of Duty: Ghosts Multiplayer Preview).
tags: call of duty , call of duty ghosts , fps , Infinity Ward , multiplayer , pc , ps3 , ps4 , xbox one , XBOX360