Brink Review
Will Fairway / Jun 1st, 2011 1 Comment
Brink for XBox 360 and PC is a first person shooter that attempts to blend together single-player, co-op and multiplayer gameplay into a seamless experience to develop your character no matter what mode you play. You get to decide your role in the game as you fight for survival and the human race.
The story of the game revolves around humanity fighting for survival and being pushed to the “brink” of extinction. On a man-made floating city, known as the Ark, a civil war is about to break out and one side will win out to determine the fate of who survives and who dies.
Getting into the game, there’s a heavy emphasis on story and multiplayer. As we all know, the XBox 360 is a great console out there for multiplayer gaming, and with the coming of Brink, players were hoping for a new game to add to the favorites list. So, does Brink measure up? Unfortunately for gamers hoping the game would live up to the hype, not exactly. But before you write it off entirely, realize that the game does have its good points. Will it end up at the top of your list? Unlikely, but you may find that it can be a fun way to pass the time when you are tired of everything else on the shelf.
One thing that many players find frustrating with Brink right off the bat is that almost nothing you do matters within the larger scope of the story. You can change factions, classes, weapons, and even your appearance whenever you like, making it almost ridiculous that you have to choose these things to begin with. Sadly, because of the way the game was designed, this is a necessity. Even though the classes play largely the same, you will find that many areas are only passable if you change classes to suit the needs of the map. It’s an unfortunate blocker that forces you to swap out your character strictly for the sake of making you go through this feature.
The game has a lot of interesting skills that can be unlocked, but the differences in gameplay according to level are so minimal that an entry level player can easily compete with a maximum level character if they know their way around the controls. This is certainly going to prove more than frustrating to anyone who spends time and energy leveling up their character, only to endure headshot after headshot from a level one character. Equally frustrating is the fact that the game doesn’t track your stats, meaning no kill counters or anything.
With all of this said, however, the gameplay is still fun in its own right. And the movement system in Brink is certainly the bright spot in an otherwise mediocre game. In fact, the movement system is so well designed that many players will find themselves wishing it were implemented into other games. Movement is fluid and full of finesse, something even many of the best games lack.
Overall, Brink for XBox 360 and for PC is still only mediocre at best, but it is worth a try. If you have a subscription to a game rental service or live near a fairly inexpensive rental store then check it out, otherwise, you’ll most likely want to pass on Brink.
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tags: bethesda





