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Bloodsports.TV Review: Hail Blood God

/ Apr 14th, 2015 No Comments

Bloodsports.TV may not be an actual successor to Smash TV, but it certainly feels like one. Hordes of enemies, brutal fights and blood galore give this game its flair. The gameplay mechanics are simple enough to learn quickly, but complex enough to reward those who master them.

Bloodsports.TV serves as a spin-off to the game Krater, which received some flak for feeling incomplete. Luckily, the developers have learned from their mistakes and Bloodsports.TV is a fully fleshed MOBA.

Swedish Delights

Set in a post-apocalyptic Sweden, Bloodsports.TV pits gangs of outlaws against seasoned gladiators in a battle for land. It is up to the player to use class abilities and purchasable items to destroy towns. This post-apocalypse setting is what Bloodsports.TV draws from Krater, but there is not much more to the game’s plot.
 

Sometimes we quietly reflect... following brutal murder.

Sometimes we quietly reflect… following brutal murder.

An announcer calling the action adds dialogue, reminding players of the consequences of their actions and filling in portions of the story. The announcer’s flippant attitude will keep players laughing at the situation. The game relies heavily on dark humor and it delivers in spades. However, Bloodsports.TV isn’t all comedy. There is an underlying social commentary of having murder broadcast as reality television. Players looking for a serious plot should look elsewhere, but there’s enough plot details within Bloodsports.TV to keep the story together.

Bloody Big Mess

Gameplay is fast paced, and this remains constant throughout the entirety of playing. The only true lull occurs during boss battles, as players will need to develop a strategy to take down the behemoths of Bloodsports.TV. Before each wave of combat, players will have ample time to replenish their health and energy, as well as make purchases from the spawn-zone shop. These items can be sold and upgraded as time goes on — players can only hold six items at a time. The most workable strategy is to have four consistent buff items while keeping one health and energy potion.

Combat is then several mini-waves within the main wave, with enemies coming from various points on the map. Players will be indicated as to where enemies are coming from, as well as be able to view their location on a mini-map.
 

Call them whatever you want, I know the drill.

Call them whatever you want, I know the drill.

Players can choose between four classes with two different characters for each class. Each class has its role; tank, damage dealer, crowd control and healer. This variety adds depth to the game that provides incentive to come back. A level-up mechanic that consists of achievements and goals to reach allows players to spend countless hours on just one class before they even branch into another.

The best part of gameplay is the ease of creating a private match, and then customizing it. Multiple tiers of difficulty and game lengths let players gradually work their way up to the hardest settings.

Screams and Gore

The art style of is akin to Borderlands — a sort of cartoonish mock-up that diminishes the gravity of gore. The camera can be adjusted to reveal character and world details up close, but the majority of the game is played in a zoomed out view of the battlefield. Enemies are easy to spot, and unique bosses sport specific outfit styles so they stand out in a crowd. Size is also used to help players quickly identify who is the biggest threat in the arena.
 

Take that weak-a$$ electricity s#%$ back home fool.

Take that weak-a$$ electricity s#%$ back home fool.

The announcer’s voice acting and delivery adds flair to the game, but the music and sound effects have their merit as well. Sound effects are solid gore-tastic noises that let players enjoy every dismemberment and murder they dish out. The music is forgettable, but does its job of keeping the atmosphere one of murder and mayhem. The most satisfying bit of sound is the missile launch that occurs at the end of every round, signaling the round’s victor and the deaths of all those weak villagers.

Redrum, Redrum

The fast-paced gameplay, quick-to-learn mechanics and social commentary make for a solid experience. Up to five players can take on the legions of outlaws looking to save their pathetic towns, and with eight different ways to play, players will be hard pressed to truly master everything. For only $9.99 on Steam, this one is a no-brainer for MOBA fans — and their enemies, as players have probably ripped out their brains.

Note: Bloodsports.TV was reviewed on PC using a code for the game provided by the publisher.

 

Greg Johnson

Greg Johnson

Associate Editor at Gaming Illustrated
Greg is a Nintendo fanboy who would cry if they ever went third party. He writes news, previews and reviews at Gaming Illustrated.
Greg Johnson

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BLOODSPORTS.TV REVIEW: HAIL BLOOD GOD

Gaming Illustrated RATING

Overall86%

GAMEPLAY9

Addictive and easy to pick-up and just play. Lots of classes and ways to play as well.

GRAPHICS7

While solid, nothing new and reminiscent of other art styles.

SOUND8

Funny announcer voice acting and delicious death sound effects, but lackluster music.

MULTIPLAYER10

Multiplayer is the game's best asset. Up to five players can face off in gory battle.

STORY9

Post-apocalyptic Sweden becomes a reality TV death-match? Sign me up.