In a series of Twitter posts, BioShock Infinite creator Ken Levine announced the game will not have any multiplayer aspect.
Levine, the creative director and co-founder of BioShock developer Irrational Games, was responding to fans on the social media website when he said there will be no multiplayer element included in the upcoming first-person shooter.
Twitter user @tha_don_101 asked Levine, “can you clear up whether or not Bioshock Infinite will have multiplayer modes?” to which Levine responded “Nope.”
Multiplayer features have been rumored and teased by the developer but never officially confirmed. A co-op tower defense style game and multiplayer mode similar to Spec Ops in Call of Duty were reportedly taken out of the game with no word on any potential replacements.
The news should not come as a complete shock (or bioshock!) to fans of the series. The original BioShock, which was the last in the series Levine worked on, debuted in 2007 and was a strictly solo experience. For the 2010 sequel BioShock 2, 2K Games handed the development reins to 2K Marin and Digital Extremes.
The single-player campaign for BioShock 2 was handled by 2K Marin while Digital Extremes developed the game’s multiplayer. Multiplayer consisted of a story driven narrative featuring seven game modes and six playable characters. The addition of multiplayer seemed like a cash grab unfit for the franchise and players quickly caught on. Multiplayer modes were abandoned by gamers shortly after the release of the game. Other 2K Games titles, such as Spec Ops: The Line, have featured uninspiring multiplayer aspects that seemed to be simply thrown in.
BioShock Infinite is expected to release Feb. 26 2013 for Xbox 360, PlayStation 3 and Windows PC. Set in the floating city of Columbia in 1912, the game follows private investigator Booker DeWitt as he attempts to rescue a young woman named Elizabeth. Check out Gaming Illustrated’s preview here.