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Beat Blasters 3 (PC) Preview

/ Feb 4th, 2014 No Comments

Beat Blasters 3

Beat Blasters 3 by Chainsaw Games is an interesting new game that throws new concepts into platform and rhythm games. It looks like a platform game and acts like a platform game; however the rhythm elements thrown in add a totally different skill-set to the mix.

Players choose between two characters – either Joey or Gina – who are two young kids who love beats. Each have three powers that allow them to perform various quests such as saving inhabitants from the various places they visit, protecting flying-cow eggs, or destroying huge bosses who will throw chainsaws at them in order to make their lives extremely hard.


The three abilities that both Joey and Gina poses are an attack power, a shield bubble and jet boots which enable them to raise off the ground. In a twist to normal platforming, each time the player uses an ability, the percentage of that ability depletes to a state where they can no longer use that ability.

Beat Blasters 3

Gina in Beat Blasters 3

But all is not lost as holding in a special trigger and tapping the corresponding abilities button to the beat will allow that ability to rejuvenate. Should all three abilities be at 100 percent and the beat-gauge then become full, the special weapon will be unlocked. The special weapons can be used at once to destroy any objects on screen.

Taking into consideration the timed beat-mechanics that refill the abilities, and actually using those abilities in the game world, the whole process can become quite intense and a lot of concentration is needed. Players will need to use shields to guide characters across dangerous points or use the shield to bounce off various bombs being thrown while remembering to shoot any enemies and jumping to an optimal height to kill enemies…all the time while doing this, remembering to re-fill weapons to the beat. Phew!

The better players are at each level, the more stars will be given. The more stars earned, the more weapons players will unlock. It’s a great mechanic, and once the player gets to grips with the buttons and rhythms (a gamepad is not required but recommended as things can get complicated), the game becomes a great challenge.


Beat Blasters 3 is deceiving. When you first play the game, a cartoon sequence plays and the graphics actually look like a cartoon. As can be seen by the screenshots, the game looks absolutely stunning in every way. Animations and color schemes are all brilliant, and a passer-by would think they are watching a cartoon.

Beat Blasters 3 cartoon-style graphics

Beat Blasters 3 cartoon-style graphics

Each level has a unique look and feel, and you’ll see some bizarre creatures which are all really well realized. The huge flying cow early on in the game is just an example of the way the creators have used comedic value with the graphics to make the game an even more enjoyable affair.


The games is called Beat Blasters 3, so it comes as no surprise that the sound is very polished and sounds brilliant. Every care has been taken to make the music from each player sound different, and this has been done very well.

Ambient sounds and sound effects are also well produced and suit the games graphical sound perfectly. What really stands out about the game’s sound though, is that it never becomes boring or irritating, which can sometimes be a problem with rhythm-based and cutesy platformer games.


Beat Blasters 3 is shaping up to be an excellent title. The preview copy played flawlessly, with no problems in installation or setup. The game plays well on a laptop and only takes up around 650MB of your hard drive. The game is cross-platform and can be played on Windows or Linux, and is identical on each of these platforms.

Beat Blasters 3 should appeal to anyone after a challenge. The game mechanics mean that players have to think about what they are doing, as they have to replenish their abilities effectively in order to complete the level without struggling. This is a game to watch out for, and as long as there’s no major changes from the preview to the retail copy, it’s gonna be a stunner.

Mark Adams
Mark Adams been gaming since 1977 and owned almost every console since the original Pong machine. Gaming has always been part of his life and he enjoys a variety of games and his mind is always open to new experiences in the gaming world. Over the years he has written gaming articles for blogs and local newspapers, and he always tries and add something a little bit different from your usual review. He works in IT for a small local company in Wales, and when he's not working, he's gaming!
Mark Adams
Mark Adams
Mark Adams

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