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Babel Rising 3D (iOS) Review

/ Jul 5th, 2012 No Comments

Need a wall of fire? No problem... unless the game decides not to accept your input correctly.

Babel Rising 3D (iOS) Review

Babel Rising 3D is Ubisoft’s latest entry into the mobile (both Android and iOS) gaming market and adds on to the Babel Rising series of mobile games. A god game/tower defense hybrid, Babel Rising 3D manages to distinguish itself from the two admittedly crowded genres that it draws influence from. Babel Rising 3D refines the god game genre by giving the player specific objectives and limiting god abilities to only those that can kill (which seem to be the most-used abilities by god game players anyway), a combination that leads to plenty of chaotic (and fun to watch) worker-killing action. Not all is perfect with Babel Rising 3D, of course, but are its flaws enough to ruin an otherwise well-made title?

Gameplay

Let me say this right off the bat: Babel Rising 3D is one of the most entertaining games I have played on the iOS platform. The player takes control of a deity who notices humans working on a tower to reach the heavens and decides to dish out some good ol’ fashioned divine punishment. Players have a choice of 4 elements to work with: earth, fire, water, and air, of which two can be selected for a level. Each element has 3 types of attacks: a single-target attack, an area-of-effect “line” attack, and an ultimate attack. Single-target and line attacks have cooldown times, while ultimate attacks are slowly built up by using the other two types of attacks. The “Babel Shop” features upgrades that can be purchased with babels that the player earns from playing, allowing for a decent amount of customization.

Wait… no one ACTUALLY spends $100 on in-game currency for a mobile game… right?

Each level has different objectives (such as kill 400 workers, survive for 8 minutes, etc.) that must be accomplished before workers finish building the tower. Priests can protect nearby workers from attacks of a certain element type, cursed jars will prevent cooldown regeneration for a short time, siege towers allow workers to bypass a portion of their normal walking path, and ships bring in more workers, forcing the player to utilize all the elements at his/her disposal to win. Some of the levels feel a little tedious, but the sheer joy of watching ant-like people fall at the hands of walls of fire and lightning strikes makes such tedium more than bearable.

Graphics

Solid graphics for a mobile game.


Babel Rising 3D looks rather nice for an iOS game. Textures are clean and hi-res for a mobile game, and 3D models are well-designed and reinforce the cartoonish nature of the game. Element effects and movement animations look realistic and fluid, creating a sense of a “living” atmosphere in the game. The user interface is very well thought out and just oozes polish, a testament to the considerable development resources available to a company like Ubisoft.

Sound

Sounds in Babel Rising 3D are yet another high point of the game. In-menu music appropriately conveys a sense of ancient historical times and greatly aids in the immersion of the game; the player can’t help but truly feel as though he/she is really a feared deity when the music pounds out deep drum beats and shrill, ominous trumpet blasts. Sound effects from workers dying once again reinforce the fact that Babel Rising 3D is still at its heart a cartoonish game, adding to the not-completely-serious-but-just-serious-enough-to-not-make-you-feel-like-a-little-kid nature of the game.

Controls

The controls, for the most part, work fine in Babel Rising 3D. Tap a location on the screen to launch single-target attacks, anchor the camera with one finger and swipe with another to launch line attacks, and shake the iOS device to launch ultimate attacks. However, the times when the controls don’t work correctly are incredibly annoying and potentially game-breaking.

Need a wall of fire? No problem… unless the game decides not to accept your input correctly, of course.

Having 50 workers piling up their Tower of Babel and trying to kill them all with one fire wall is difficult enough when the controls work, but when they don’t, everything goes to hell, a problem which is exacerbated by the fact that you have to wait to use that power again. Line attacks in particular can be very hard to perform correctly for some reason; the anchor finger is sometimes registered as the swiping finger, resulting in attacks being placed in a completely different location than originally intended. Siege towers are unbelievably difficult to hit; despite their large frame and tapping on what looked like a good place to aim at, attacks would often inexplicably not register, which is a pretty big deal considering that siege towers are high priority targets. Camera controls are workable but the given camera angles don’t give good vantage points of the entire tower much of the time. One can only hope that these issues will be resolved in a later update.

Overall

There’s a lot to like about Babel Rising 3D. It has polish, solid graphics, unique game mechanics and, most importantly, is just a downright fun game to play. Controls, however, are a glaring issue in this game and can turn what should be an enjoyable gaming session into a futile exercise in frustration.

Overall Ratings – Babel Rising 3D (iOS)

Gameplay:

8/10

Graphics:

9/10

Sound:

9/10

Controls:

6/10

OVERALL SCORE:

80%

James Ku

James Ku

Contributor at Gaming Illustrated
James Ku has never been particularly skilled at any video game (except Dance Dance Revolution, to which he attributes his preferred username as well as his somewhat respectable legs), a quirk that has nevertheless failed to quell his passion for games of every creed (yes, he loves Assassin's Creed) and race (Need for Speed Underground 2 is his personal favorite). He is currently studying Computer Science at the University of Oklahoma.
James Ku

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