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Articles By: Matthew Allen

DuckTales Woo-Hoo! How WayForward Will Remaster a Classic

/ Mar 28th, 2013 The gaming community caught fire this weekend with the surprise – and very welcome indeed – announcement of Ducktales 0 comments continue reading >>

How the Thief Reboot Could Nab New Fans

/ Mar 18th, 2013 Despite recently acquiring Thief Gold on Steam, I’ve never yet played any of the Thief games. But I immensely 1 comments continue reading >>

Independent Game Distribution’s Potential Impact on Next-Gen

/ Feb 22nd, 2013 Microsoft and Sony sit poised to soon release their follow-ups to the successful Xbox 360 and PlayStation 3 consoles, 0 comments continue reading >>

PS4 and Xbox 720: The Joys and Sorrows of Next-Gen Rumors

/ Feb 13th, 2013 “The Xbox 720 is forever online and the PS4 will eat used games!” Ah, console launch season. A time 1 comments continue reading >>

What Multiplayer in The Last of Us Might Mean for Its Story

/ Feb 1st, 2013 Superstar developer Naughty Dog, the creators of the successful Uncharted franchise, are set to release survival horror action-adventure game The 0 comments continue reading >>

Cyberpunk 2077: From Medieval Pasts to Dystopian Futures

/ Jan 22nd, 2013 Night City. Zetatech. The Ghost of Alt Cunningham. If any of these ideas sound familiar, you probably recognize them 0 comments continue reading >>

South Park: The Stick of Truth’s Ridiculous Possible Bosses

/ Jan 1st, 2013 Obsidian Entertainment’s collaboration with the creators of the terrifically successful South Park animated franchise, the upcoming game South Park: 2 comments continue reading >>

The Walking Dead Named GOTY: What Does It Mean For Gaming?

/ Dec 26th, 2012 Developer Telltale Games’ The Walking Dead, a point-and-click adventure game based in the universe of Robert Kirkman’s popular comic 0 comments continue reading >>

GTA 5 Character Breakdown: Shifting the Narrative

/ Dec 14th, 2012 Rockstar Games’ highly-anticipated GTA 5 will feature a refreshing new take on the company’s crime-spree-simulator franchise: three fully-controllable protagonists 0 comments continue reading >>

Dishonored: The Elevation of Stealth

/ Dec 10th, 2012 Stealth. Man, did I hate it. Sitting still? Never fun. Until Dishonored. We all know why the game has been widely 0 comments continue reading >>

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