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Atelier Escha & Logy: Alchemists of the Dusk Sky (PS3) Review

/ Mar 25th, 2014 No Comments

With the advent of newer console generations, the JRPG genre has been feeling somewhat lacking – that is until Gust ported the Atelier Dusk series. The latest release is Atelier Escha & Logy: Alchemists of the Dusk Sky.

As a sequel to the 2013 port Atelier Ayesha: The Alchemist of Dusk, the game is merely set in the same timeline. Players do not need to play the prequel to to fully enjoy Atelier Escha & Logy: Alchemists of the Dusk Sky. Does Dusk succeed in breathing life into this stagnant genre or is this another series that will soon be forgotten?

Audio and Video

To start off, Atelier Escha & Logy is the typical cel-shaded JRPG. However, the character, enemy and background assets all look very polished and crisp. The art style is also very high quality, with incredibly detailed portraits for each of the characters.

 Atelier Escha & Logy: Alchemists of the Dusk Sky (PS3) Review

Atelier Escha & Logy: Alchemists of the Dusk Sky (PS3) Review

The game is marred by various stutter issues. This can pop up during dialogue sequences, combat or simple exploration. This is an odd issue for a console game and it most certainly will be patched, but it is definitely worth noting.

As far as audio goes, Atelier Escha & Logy fares better than it does in the video department. Sound effects are varied while background music fills players with a sense of grandeur and adventure, which helps set the tone for the game. Voice acting is done very well, however not all dialogue sequences are voiced, which is a slight disappointment.

Gameplay and Control

The game controls like a standard JRPG. Triangle opens the menu and X interacts with the environment. This means veterans of the genre will be able to pick up and play this game quite easily. The only real issue is the lack of a movable camera. The action is shown from a static camera, which makes it feel more like an original Playstation title. However, this allowed developers to slip more detail into the backgrounds.

Gameplay is the game’s defining feature. Atelier Escha & Logy blends a mix of crafting, combat and exploration. While this may sound like every JRPG that has come out in the last century, the way it is executed is what sets Atelier Escha & Logy apart. Crafting consists of choosing a recipe and then picking the classes of materials (IE Liquid, Plant, etc) for the actual ingredient to use. These ingredients can modify and change the end product.

Combat is a bit more standard, with everybody taking sequential turns in beating each other up. The exploration aspect is quite important as materials for said crafting system can be found strewn across the world and it would be a great disservice to not make the best items possible when crafting.

Replay Value

JRPGs generally fall into one of two categories. Either players are encouraged to play through the game multiple times in order to unlock and achieve everything, or players have absolutely no incentive to play through the game multiple times. Atelier Escha & Logy falls somewhere between those two extremes.

 Atelier Escha & Logy: Alchemists of the Dusk Sky (PS3) Review

Atelier Escha & Logy: Alchemists of the Dusk Sky (PS3) Review

At the start of the game, players may choose the naive Escha or the determined Logy as their main character. This doesn’t change the story much but it changes how the story is told. Players will see how their character reacts events that play out through the course of the game. This means that players who are only looking for one playthrough will be able to enjoy the game without having to see it through the other character’s eyes. However, players who are itching for another run will have a reason to go through the game a second time.

The Verdict

Overall, Atelier Escha & Logy: Alchemists of the Dusk Sky is a nice addition to the JRPG genre and fans of JRPGs would be making the right choice if to add this game to their collection. The aesthetics are quite nice despite a small graphical issue. Gameplay is varied and quite fun; and there is plenty of the game to enjoy. Players who are looking for a second playthrough will definitely get better mileage with this game, but players who only want one run will not be disappointed.


Alec Levine

Alec Levine

Contributor at Gaming Illustrated
Alec is an avid PC gamer who has been gaming for over 15 years. In addition to playing RTS, MOBAs and RPGs, he enjoys annoying his girlfriend and chasing neighborhood cats.
Alec Levine
Alec Levine

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Gaming Illustrated RATING



A fun iteration of crafting gives the player a real reason to explore and fight everything they come across. Very well done.


Nice cel-shaded graphics, colorful portraits and a nice style that is only marred by a slight graphical hickup.


Great BGM with good voice work. It is a shame that not all dialogue is voiced however.


Enough content to squeeze multiple playthroughs out of the game, however replaying is not necessary.


Familar controls will let seasoned JRPG vets ease right in, however the static camera is a bit off putting.