Atelier Escha & Logy: Alchemists of the Dusk Sky (PS3) Review
Alec Levine / Mar 25th, 2014 No Comments
With the advent of newer console generations, the JRPG genre has been feeling somewhat lacking – that is until Gust ported the Atelier Dusk series. The latest release is Atelier Escha & Logy: Alchemists of the Dusk Sky.
As a sequel to the 2013 port Atelier Ayesha: The Alchemist of Dusk, the game is merely set in the same timeline. Players do not need to play the prequel to to fully enjoy Atelier Escha & Logy: Alchemists of the Dusk Sky. Does Dusk succeed in breathing life into this stagnant genre or is this another series that will soon be forgotten?
Audio and Video
To start off, Atelier Escha & Logy is the typical cel-shaded JRPG. However, the character, enemy and background assets all look very polished and crisp. The art style is also very high quality, with incredibly detailed portraits for each of the characters.
The game is marred by various stutter issues. This can pop up during dialogue sequences, combat or simple exploration. This is an odd issue for a console game and it most certainly will be patched, but it is definitely worth noting.
As far as audio goes, Atelier Escha & Logy fares better than it does in the video department. Sound effects are varied while background music fills players with a sense of grandeur and adventure, which helps set the tone for the game. Voice acting is done very well, however not all dialogue sequences are voiced, which is a slight disappointment.
Gameplay and Control
The game controls like a standard JRPG. Triangle opens the menu and X interacts with the environment. This means veterans of the genre will be able to pick up and play this game quite easily. The only real issue is the lack of a movable camera. The action is shown from a static camera, which makes it feel more like an original Playstation title. However, this allowed developers to slip more detail into the backgrounds.
Gameplay is the game’s defining feature. Atelier Escha & Logy blends a mix of crafting, combat and exploration. While this may sound like every JRPG that has come out in the last century, the way it is executed is what sets Atelier Escha & Logy apart. Crafting consists of choosing a recipe and then picking the classes of materials (IE Liquid, Plant, etc) for the actual ingredient to use. These ingredients can modify and change the end product.
Combat is a bit more standard, with everybody taking sequential turns in beating each other up. The exploration aspect is quite important as materials for said crafting system can be found strewn across the world and it would be a great disservice to not make the best items possible when crafting.
JRPGs generally fall into one of two categories. Either players are encouraged to play through the game multiple times in order to unlock and achieve everything, or players have absolutely no incentive to play through the game multiple times. Atelier Escha & Logy falls somewhere between those two extremes.
At the start of the game, players may choose the naive Escha or the determined Logy as their main character. This doesn’t change the story much but it changes how the story is told. Players will see how their character reacts events that play out through the course of the game. This means that players who are only looking for one playthrough will be able to enjoy the game without having to see it through the other character’s eyes. However, players who are itching for another run will have a reason to go through the game a second time.
Overall, Atelier Escha & Logy: Alchemists of the Dusk Sky is a nice addition to the JRPG genre and fans of JRPGs would be making the right choice if to add this game to their collection. The aesthetics are quite nice despite a small graphical issue. Gameplay is varied and quite fun; and there is plenty of the game to enjoy. Players who are looking for a second playthrough will definitely get better mileage with this game, but players who only want one run will not be disappointed.
tags: Atelier Escha & Logy: Alchemists of the Dusk Sky Review , JRPG , ps3 , review