Due to the sole stretch goal of $950,000 also being met, a Wii U version will also be made. Once completed it will be made available through the Nintendo eShop. It will include exclusive features taking advantage of the console’s technology.
Both the computer and the Wii U versions of Armikrog are expected to be released July 2014.
Ed Schofield, one of the founders of Pencil Test Studios, and the development team gave thanks to backers for their aid through an update on the game’s Kickstarter page.
“We are incredibly humbled by the support that you, the Backers, have given to this project, ” Schofield wrote. “Here at the studio we are excited (and relieved) that we’ve made it this far, but we’re also excited to know that all of you will now get to play Armikrog…a game that some of you have waited years for!”
Armikrog will be the spiritual successor to The Neverhood, a point-and-click adventure game released in 1996 for PC by Dreamworks Interactive. It featured a unique claymation style, whimsical story and thought-provoking puzzles. Though not a financial success when released, The Neverhood spawned one direct sequel — Skullmonkeys – and has gained a devoted cult following.
Many members responsible for that game will be making Armikrog, including Schofield and Mike Dietz, the founders of Pencil Test Studios. Originally artists for The Neverhood, both will be leading the game’s development and assisting in animating the game. Joining them will be Terry S. Taylor, the composer of The Neverhood soundtrack. He will be creating an entirely new original soundtrack.
Set in a strange universe, the game’s story involves hapless space explorer Tommynaut. Accompanied by his blind alien talking dog Beak-Beak, Tommynaut crashes onto a strange planet. Things go downhill quickly when they are soon imprisoned in a strange fortress known as Armikrog. Players must help Tommynaut and Beak-Beak explore and inevitably escape from the surreal structure.
The game will share a similar gameplay formula to The Neverhood. It will also share very outrageous storytelling and clay visuals making heavy use of stop-motion animation and hand crafted sculptures.