Ghost Recon: AW (XBOX 360)
GI Staff / Mar 16th, 2006 No Comments
In 2013, Mexico, Canada, and the US are about to NASJA (a policy to help control immigration and share security concerns) when they are attacked by Mexican rebels who are selling guns to Colombia’s FARC. As Scott Mitchell, you are leading your team of Ghosts to protect the heads of state. You will subsequently also work your way around and through Mexico City hunting down the rebels and neutralizing them.
The list of features as supplied by the manufacturer:
* Next-generation gaming technology: Advanced Warfighter is built from the ground up for the Xbox 360, maximizing increased power to deliver phenomenal graphics and a host of innovative features.
* The soldier of the future: Gain access to the future of military technology. Using a fully integrated combat system with cutting-edge weapons and communication systems, gamers will embody the soldier of the future. Based on actual military research, the Ghosts give gamers a realistic view of how war will be fought in the next decade.
* Revolutionary feature: Use the revolutionary Cross-Com, a communication device powered by satellite technology. Attached to the soldier's monocle, the Cross-Com provides full situational awareness and command of the battlefield. Command the Ghost squad and remote allied forces and drones, and direct artillery and air strikes. See what the squad sees and receive visual and auditory intelligence from allied forces and unmanned drones.
* Stunning urban environment: One capital, multiple locations. Ghost Recon Advanced Warfighter takes place entirely in Mexico City, one of the world's largest cities. A stunning, meticulously detailed universe provides complete immersion in the urban war of the future.
* Top-notch multiplayer experience: Just like the previous Ghost Recon titles, Ghost Recon Advanced Warfighter delivers industry-leading multiplayer and cooperative gameplay for Xbox
Amazing graphics. The level of detail in the maps, characters and weapons is absolutely breathtaking. From the wharf to the jungle, the only thing reminding you that it’s a game is the fact that you’re looking over your character’s shoulder. Night vision goggles (maybe infrared?) were dealt with a little funny. People and fire would glow white, but not much else. Smoke grenades were a very cool item that worked how you would expect in both normal and night vision modes. Some of the problems with the graphics were texture and polygon popping in the far distance, as well as the custom warrior feature. The custom warrior feature allows you to change your warriors face and headgear a feature so featureless it would have been better without. When playing on 1080i, everything looks crisp and well detailed. Hook it up to an LCD with a VGA cable, and you’ll be amazed.
Another high point of the game. 5.1 is definitely a must. The shots sound very close the real deal – especially pistols. What little voice-acting I heard was nothing astounding, but it did the job. The soundtrack is pretty good, but it doesn’t quite deliver the anticipation you try to feel when playing the game.
This is where the game starts to lose markings. The plus side is that this game uses each and every part of the controller you can to move your soldier around. The minus is that a lot of moves are mapped to a few buttons. Another problem is that being a sniper is a sure way to lose, or die – which is the same thing – because of how slow the scope moves. Another problem I’ve experienced is that crouching and other movements will randomly seriously jack the game up in ways that makes you need to reboot your 360. One problem I’ve had is that sometimes when you crouch, your character will suddenly look like they are standing up about 3 feet above the ground.
The drone movement is even trickier with only two commands to control it, it makes it pretty hard to try to position over patches in the foliage. Your teammates are so ridiculously stupid that it makes you want to cry. They have no problems with walking straight up through enemy fire, moving between you and your target, and revealing themselves by shooting at the most inopportune times. The main difficulty of this game doesn’t come from killing bad guys as much as it does from keeping your teammates alive.
Multiplayer is another part of GRAW that would have made the game better without it. The quality of the multiplayer is so poor that it makes me want to cry in shame. The graphics are nowhere near the quality the lag was a lot worse for me than in other games I’ve played on Live, and the functionality is nothing like single player.
ONLINE / MULTIPLAYER
* LONGEVITY *
The longevity of this game is better than most Ghost Recon games – most Clancy games in general. This is solely for the fact that the opponent’s clothes are not the exact same color and texture as the background (ahem GR1). Co-op is really where it gets more interesting because at least you have one intelligent person on your team backing you up (if you pick the right friend to play with). However, one of the things that will kill it for you is the ridiculous number of restarts it takes to complete a mission successfully in single player.
While lots of games involve fighting as a soldier or a lone hero or in the future, there isn’t a game out there like GRAW. It’s as if Tom Clancy took the motto "I am an army of one." And decided to go out and prove it right.
Another typical Tom Clancy game, which features a great concept developed into an awesome product. Control over your character and situations still near impossible, but at least this time around, your enemies are slightly more distinguishable from the background. Fanboys of Clancy games will love it forever. The average gamer will pick it up to see what all the fanboy hype is about and then put it down after the first 20 deaths on the first mission. The hardcore will play this game until a better multiplayer comes for the 360 … and at the rate it seems to be going, that’s going to be a while.